Sending packets with PacketPeerUDP
Now, let’s move on to practical knowledge. In this chapter, your task is to implement a login system for a game. Our project already has a cool user interface and is able to gather player data, such as their login name and password. Your mission is to make sure that only authorized players can access the game’s content by implementing a secure authentication feature.
Once a player successfully logs in, you need to display their character’s avatar based on what we have saved in our database. As a network engineer, you understand the importance of security when it comes to online systems. You know that a robust authentication system is essential to ensure that only legitimate users are granted access to the game’s content.
Therefore, you will need to develop a login system that checks players’ credentials against a secure database and verifies if they have permission to access the game’s features or not...