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Test-Driven Java Development

You're reading from   Test-Driven Java Development Invoke TDD principles for end-to-end application development with Java

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781783987429
Length 284 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Should I Care for Test-driven Development? FREE CHAPTER 2. Tools, Frameworks, and Environments 3. Red-Green-Refactor – from Failure through Success until Perfection 4. Unit Testing – Focusing on What You Do and Not on What Has Been Done 5. Design – If It's Not Testable, It's Not Designed Well 6. Mocking – Removing External Dependencies 7. BDD – Working Together with the Whole Team 8. Refactoring Legacy Code – Making it Young Again 9. Feature Toggles – Deploying Partially Done Features to Production 10. Putting It All Together Index

Developing Tic-Tac-Toe

Are you ready to code? Let's start with the first requirement.

Requirement 1

We should start by defining the boundaries and what constitutes an invalid placement of a piece.

Note

A piece can be placed on any empty space of a 3×3 board.

We can split this requirement into three tests:

  • When a piece is placed anywhere outside the X axis, then RuntimeException is thrown.
  • When a piece is placed anywhere outside the Y axis, then RuntimeException is thrown.
  • When a piece is placed on an occupied space, then RuntimeException is thrown.

As you can see, the tests related to this first requirement are all about validations of the input argument. There is nothing in the requirements that says what should be done with those pieces.

Before we proceed with the first test, a brief explanation of how to test exceptions with JUnit is in order.

Starting from the release 4.7, JUnit introduced a feature called Rule. It can be used to do many different things (more information can be found...

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