Summary
You should now have a good understanding of how to create your own procedural materials using different shading nodes such as the ColorRamp node, as well as adding texture to your materials by using a bump node. You have also learned how to use PBR materials, which you can download from various websites, and how to connect them to the Principled BSDF shader. We've also looked at how you can control these PBR maps using ColorRamp to adjust how they affect the different parameters on the Principled BSDF shader. And lastly, you have also learned how to apply an HDRI to light your scene, as well as mixing an HDRI texture with a Sky Texture to add an extra level of detail.
Congratulations on completing this chapter and please remember to practice your shading skills – it's the only way to get better. Experiment with different nodes and try creating materials you see around you in the real world. I believe that's the best way to become better at creating...