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System Programming Essentials with Go

You're reading from   System Programming Essentials with Go System calls, networking, efficiency, and security practices with practical projects in Golang

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781837634132
Length 408 pages
Edition 1st Edition
Languages
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Author (1):
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Alex Rios Alex Rios
Author Profile Icon Alex Rios
Alex Rios
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Toc

Table of Contents (24) Chapters Close

Preface 1. Part 1: Introduction
2. Chapter 1: Why Go? FREE CHAPTER 3. Chapter 2: Refreshing Concurrency and Parallelism 4. Part 2: Interaction with the OS
5. Chapter 3: Understanding System Calls 6. Chapter 4: File and Directory Operations 7. Chapter 5: Working with System Events 8. Chapter 6: Understanding Pipes in Inter-Process Communication 9. Chapter 7: Unix Sockets 10. Part 3: Performance
11. Chapter 8: Memory Management 12. Chapter 9: Analyzing Performance 13. Part 4: Connected Apps
14. Chapter 10: Networking 15. Chapter 11: Telemetry 16. Chapter 12: Distributing Your Apps 17. Part 5: Going Beyond
18. Chapter 13: Capstone Project – Distributed Cache 19. Chapter 14: Effective Coding Practices 20. Chapter 15: Stay Sharp with System Programming 21. Index 22. Other Books You May Enjoy Appendix : Hardware Automation

Summary

As we conclude this chapter on telemetry in Go, we’ve journeyed through the essential practices and tools that illuminate the inner mechanics of Go applications, enhancing their observability. This exploration began with an in-depth look at logging, where we learned to transcend essential log messages, adopting structured logging for its clarity and ease of analysis. We then navigated the complex yet crucial world of tracing, uncovering the intricate execution paths of our applications to identify and resolve performance bottlenecks. Also, we ventured into metrics, where quantitative data measurement enabled us to monitor and tune our applications for optimal performance. Lastly, we combined all the knowledge in a vendor-free solution backed by OTel.

In the next chapter, we’ll start to look at how to distribute our apps.

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