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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Building the main menu


We can use SpriteKit components to build our main menu. We will create a new scene in a new file for our main menu, and then use code to place a background sprite node, a logo text node, and button sprite nodes. Let's start by adding the menu scene to the project and building out the nodes.

Creating the menu scene and menu nodes

To create the menu scene, follow these steps:

  1. You already added the background texture assets in Chapter 8, Polishing to a Shine—HUD, Parallax Backgrounds, Particles, and More. To double-check, open Assets.xcassets and locate the Backgrounds Sprite Atlas. You should have a sprite called background-menu with the background textures for the menu scene. If not, you can find these two textures in the Backgrounds folder of the asset bundle.

  2. Add a new Swift file to your project named MenuScene.swift.

  3. Add the following code to create the MenuScene scene class:

            import SpriteKit 
     
            class MenuScene: SKScene { 
                // Grab the HUD sprite...
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