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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Chapter 12. Integrating with Game Center

Apple provides an online social gaming network called Game Center. Your players can share high scores, track achievements, challenge friends, and start matchmaking for multiplayer games with Game Center. In this chapter, we will use Apple's iTunes Connect website to register our app with Apple. Then, we can integrate with Game Center to add leaderboards and achievements in our game.

Tip

You will need an active Apple developer account (which costs $99 per year) to register your app with Apple, access the iTunes Connect website with Game Center, and publish your game to the App Store.

The topics in this chapter include:

  • Registering an app with iTunes Connect
  • Authenticating the player's Game Center account in our app
  • Opening Game Center from the MenuScene class
  • Adding a leaderboard
  • Creating and awarding achievements
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