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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

How to retopologize hips

The hips of the model will be done in a way that should seem familiar, as we have looked at a shape similar to a hip when we used the pant model in Chapter 2 and Chapter 4. You can see the guiding lines in Figure 6.32.

Figure 6.32 – Guiding lines across the hips

Figure 6.32 – Guiding lines across the hips

After connecting the guiding lines, the model should look something like Figure 6.33.

Figure 6.33 – Hips with guiding lines connected

Figure 6.33 – Hips with guiding lines connected

With the front done, we can move on to the back. This will be a bit different from the front, but still not too difficult. You can see the guiding lines for the back in Figure 6.34.

Figure 6.34 – Back with guiding lines

Figure 6.34 – Back with guiding lines

With everything connected, the back should look like Figure 6.35.

Figure 6.35 – Back with guiding lines connected

Figure 6.35 – Back with guiding lines connected

And with that, our hip is complete, and our model is just missing his torso now. You can see...

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