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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

The state design pattern


The state design pattern is really similar to the strategy design pattern we looked at in the previous chapter. Its purpose is to:

Note

Allow us to choose a different behavior of an object based on the object's internal state.

Basically, the difference between the state design pattern and the strategy design pattern comes from the following two points:

  • The strategy design pattern is about how an action is performed. It is usually an algorithm that produces the same results as other algorithms.

  • The state design pattern is about what action is performed. Depending on the state, an object could be doing different things.

Implementing the state design pattern also closely resembles the implementation of the strategy design pattern.

Class diagram

Imagine a media player. Most media players have a play button—when we activate it, it usually changes its appearance and becomes a pause button. Clicking the pause button now also does something different—it pauses the playback and reverts...

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