Learn, develop, and deploy advanced reinforcement learning algorithms to solve a variety of tasks
Understand and develop model-free and model-based algorithms for building self-learning agents
Work with advanced Reinforcement Learning concepts and algorithms such as imitation learning and evolution strategies
Description
Reinforcement Learning (RL) is a popular and promising branch of AI that involves making smarter models and agents that can automatically determine ideal behavior based on changing requirements. This book will help you master RL algorithms and understand their implementation as you build self-learning agents.
Starting with an introduction to the tools, libraries, and setup needed to work in the RL environment, this book covers the building blocks of RL and delves into value-based methods, such as the application of Q-learning and SARSA algorithms. You'll learn how to use a combination of Q-learning and neural networks to solve complex problems. Furthermore, you'll study the policy gradient methods, TRPO, and PPO, to improve performance and stability, before moving on to the DDPG and TD3 deterministic algorithms. This book also covers how imitation learning techniques work and how Dagger can teach an agent to drive. You'll discover evolutionary strategies and black-box optimization techniques, and see how they can improve RL algorithms. Finally, you'll get to grips with exploration approaches, such as UCB and UCB1, and develop a meta-algorithm called ESBAS.
By the end of the book, you'll have worked with key RL algorithms to overcome challenges in real-world applications, and be part of the RL research community.
Who is this book for?
If you are an AI researcher, deep learning user, or anyone who wants to learn reinforcement learning from scratch, this book is for you. You’ll also find this reinforcement learning book useful if you want to learn about the advancements in the field. Working knowledge of Python is necessary.
What you will learn
Develop an agent to play CartPole using the OpenAI Gym interface
Discover the model-based reinforcement learning paradigm
Solve the Frozen Lake problem with dynamic programming
Explore Q-learning and SARSA with a view to playing a taxi game
Apply Deep Q-Networks (DQNs) to Atari games using Gym
Study policy gradient algorithms, including Actor-Critic and REINFORCE
Understand and apply PPO and TRPO in continuous locomotion environments
Get to grips with evolution strategies for solving the lunar lander problem
Non of the code samples in the book and code samples in GitHub work because they are outdated. The code showed 4 years ago and the author hasn’t updated them. When I copied the samples, they all kept saying outdated and a bunch of other errors due to solfware incompatible. Wasted time and money
Amazon Verified review
schwarzwaldApr 12, 2020
3
Good content but doesn't mention that Tensorflow 1 is required. The book uses code that will not work in the current TF version. For people not intimately familiar with TF 1 vs. 2, this will be confusing.
Amazon Verified review
SebastienFeb 16, 2020
5
Easy to understand and in each chapter there is an example, with code, that help you understand how to actually use the algorithm
Andrea Lonza is a deep learning engineer with a great passion for artificial intelligence and a desire to create machines that act intelligently. He has acquired expert knowledge in reinforcement learning, natural language processing, and computer vision through academic and industrial machine learning projects. He has also participated in several Kaggle competitions, achieving high results. He is always looking for compelling challenges and loves to prove himself.
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