Summary
We have gained a deep understanding of how operators are integrated in different parts of Blender and how we can manipulate their appearance and behavior. We have also learned how they can capture input and how they interact with the application event handler and interface.
This chapter marks the end of the second part of this book. The next chapter, Object Modifiers, is the start of Part 3, which deals with how the data of a scene is processed into the finished output.