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Python Deep Learning

You're reading from   Python Deep Learning Next generation techniques to revolutionize computer vision, AI, speech and data analysis

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464453
Length 406 pages
Edition 1st Edition
Languages
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Authors (4):
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Peter Roelants Peter Roelants
Author Profile Icon Peter Roelants
Peter Roelants
Daniel Slater Daniel Slater
Author Profile Icon Daniel Slater
Daniel Slater
Valentino Zocca Valentino Zocca
Author Profile Icon Valentino Zocca
Valentino Zocca
Gianmario Spacagna Gianmario Spacagna
Author Profile Icon Gianmario Spacagna
Gianmario Spacagna
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Toc

Table of Contents (12) Chapters Close

Preface 1. Machine Learning – An Introduction FREE CHAPTER 2. Neural Networks 3. Deep Learning Fundamentals 4. Unsupervised Feature Learning 5. Image Recognition 6. Recurrent Neural Networks and Language Models 7. Deep Learning for Board Games 8. Deep Learning for Computer Games 9. Anomaly Detection 10. Building a Production-Ready Intrusion Detection System Index

What this book covers

Chapter 1, Machine Learning – An Introduction, presents different machine learning approaches and techniques and some of their applications to real-world problems. We will introduce one of the major open source packages available in Python for machine learning, scikit-learn.

Chapter 2, Neural Networks, formally introduces what neural networks are. We will thoroughly describe how a neuron works and will see how we can stack many layers to create and use deep feed-forward neural networks.

Chapter 3, Deep Learning Fundamentals, walks you toward an understanding of what deep learning is and how it is related to deep neural networks.

Chapter 4, Unsupervised Feature Learning, covers two of the most powerful and often-used architectures for unsupervised feature learning: auto-encoders and restricted Boltzmann machines.

Chapter 5, Image Recognition, starts from drawing an analogy with how our visual cortex works and introduces convolutional layers, followed up with a descriptive intuition of why they work.

Chapter 6, Recurrent Neural Networks and Language Models, discusses powerful methods that have been very promising in a lot of tasks, such as language modeling and speech recognition.

Chapter 7, Deep Learning for Board Games, covers the different tools used for solving board games such as checkers and chess.

Chapter 8, Deep Learning for Computer Games, looks at the more complex problem of training AI to play computer games.

Chapter 9, Anomaly Detection, starts by explaining the difference and similarities of concepts between outlier detection and anomaly detection. You will be guided through an imaginary fraud case study, followed by examples showing the danger of having anomalies in real-world applications and the importance of automated and fast detection systems.

Chapter 10, Building a Production-Ready Intrusion Detection System, leverages H2O and general common practices to build a scalable distributed system ready for deployment in production. You will learn how to train a deep learning network using Spark and MapReduce, how to use adaptive learning techniques for faster convergence and very important how to validate a model and evaluate the end to end pipeline.

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