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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

A step-by-step character design

We are now going to do a design exercise and create a new character for a game you have hopefully played – Overwatch. At the time of writing the second edition of this book, Overwatch 2 has taken the place of its predecessor, and the character design you will see in the following section might seem a bit out of date. If you are curious, try to compare this design with the current characters in Overwatch 2 – what has changed? How would modify our proposal to fit with the newest chapter of the game?

Games with multiple heroes are perfect to experiment and test your design skills. You already have a solid base – an existing game with core mechanics that work. Also, you probably have some ideas about what is lacking or what would make a great addition to any game you like and play a lot – so half of the work is already done!

Read this part very carefully, and as soon as you finish, experiment with some character designs...

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