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OpenLayers 2.10 Beginner's Guide

You're reading from   OpenLayers 2.10 Beginner's Guide Create, optimize, and deploy stunning cross-browser web maps with the OpenLayers JavaScript web mapping library

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Product type Paperback
Published in Mar 2011
Publisher
ISBN-13 9781849514125
Length 372 pages
Edition Edition
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Toc

Table of Contents (18) Chapters Close

OpenLayers 2.10
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with OpenLayers FREE CHAPTER 2. Squashing Bugs With Firebug 3. The 'Layers' in OpenLayers 4. Wrapping Our Heads Around Projections 5. Interacting with Third Party APIs 6. Taking Control of Controls 7. Styling Controls 8. Charting the Map Class 9. Using Vector Layers 10. Vector Layer Style Guide 11. Making Web Map Apps Index

Google Maps


The software behind Google Maps consists of a client and server. The client is what you use when you visit http://maps.google.com, and it communicates with the Google Maps backend servers. Google provides an API that lets you use their own client and backend server, but since OpenLayers is used as our client, we're only interested in interacting with Google's backend map server.

Note

There may be legal restrictions depending on how you plan to use the Google Maps. Full restrictions can be found at http://code.google.com/apis/maps/terms.html and http://www.google.com/intl/en_ALL/help/legalnotices_maps.html.

In the previous chapters, we've set up the Google Layer using Version 3 (V3) of the Google Map API. Because Google Maps updates their API, OpenLayers must also update to accommodate any changes that are made. OpenLayers versions prior to 2.10 (the one this book is based on) use Version 2 (V2) of the Google Maps API. Google Maps V2 usage is deprecated however, so we will focus...

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