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OpenGL Data Visualization Cookbook

You're reading from   OpenGL Data Visualization Cookbook Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781782169727
Length 298 pages
Edition 1st Edition
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with OpenGL 2. OpenGL Primitives and 2D Data Visualization FREE CHAPTER 3. Interactive 3D Data Visualization 4. Rendering 2D Images and Videos with Texture Mapping 5. Rendering of Point Cloud Data for 3D Range-sensing Cameras 6. Rendering Stereoscopic 3D Models using OpenGL 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 8. Interactive Real-time Data Visualization on Mobile Devices 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms Index

Introduction

In this chapter, we will introduce OpenGL techniques to visualize another important class of datasets: those involving images or videos. Such datasets are commonly encountered in many fields, including medical imaging applications. To enable the rendering of images, we will discuss fundamental OpenGL concepts for texture mapping and transition to more advanced techniques that require newer versions of OpenGL (OpenGL 3.2 or higher). To simplify our tasks, we will also employ several additional libraries, including OpenGL Extension Wrangler Library (GLEW) for runtime OpenGL extension support, Simple OpenGL Image Loader (SOIL) to load different image formats, OpenGL Mathematics (GLM) for vector and matrix manipulation, as well as OpenCV for image/video processing. To get started, we will first introduce the features of modern OpenGL 3.2 and higher.

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