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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Creating and running a new project

Let's create a new openFrameworks project. The simplest way to do this is to use the Project Generator wizard included in openFrameworks for OS X, Windows, Linux, and iOS.

Note

Another way to create a new project is to copy any openFrameworks example to the apps/myApps folder (or any other subfolder of the apps folder) and use it from scratch for your project. The first thing you would need to do after copying is rename the project; please see the documentation of your IDE for details on how to do this.

Creating a project

To create a project, follow these steps:

  1. Run Project Generator : Open the ProjectGenerator_osx folder (in OS X), ProjectGenerator (in Windows), or apps/projectGenerator (in Linux) and run the executable named projectGenerator.

    Tip

    In Linux, Project Generator needs to be built before running; see the details on building a project in the Running your first example section of Chapter 1, Getting Started with openFrameworks.

    You will see the...

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