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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
Languages
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Toc

Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Index

A

  • action mapping
    • about / Mapping the inputs
  • AI
    • about / The overall idea
  • AI assets
    • about / The AI assets
    • Behavior Tree asset / Behavior Tree
    • BTTask / BTTask
    • BTService / BTService
    • Blackboard asset / Blackboard
  • ambient occlusion (AO)
    • about / The ambient occlusion
    • settings / AO settings
  • animated fog
    • about / The animated fog
    • color / Color
    • exponential height fog, animating / Animating exponential height fog
    • cinematic, saving as video / Saving the cinematic as video
  • animation assets, character controller
    • about / Animation assets
    • sockets, adding to skeleton / Adding sockets to the skeleton
    • blend space, creating / Creating the blend space
    • animation blueprint / The animation blueprint
  • animation blueprint
    • about / The animation blueprint
  • animations
    • about / Adding animations to the UI
    • adding, to UI / Adding animations to the UI
  • art of level design
    • about / The art of level design
    • assets, placing into world / Placing assets into...
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