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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Creating our game's map


Moving on from theory, we need to look at something to put on our map of the world, such as somewhere for our player to travel to and explore.

We not only need to provide graphical support in the game to open up areas on the map or just show the journey between two points, but we also need to connect these points with scenes in our game.

Adding the world map

Start off by copying the following map image into your project in the Assets\Sprites\Environment folder:

I created the preceding map image very quickly using the Hexagon Pack provided by Kenny on opengameart.org found at http://opengameart.org/content/hexagon-pack-310x. You can find the full set in the code bundle that accompanies the book. I thought these tiles were incredibly well made and, dare I say, adorable. You can easily combine these assets in some photo-editing software to create a map of your choice.

Note

If you are interested in a free photo-editing program to help with game art creation, check out the...

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