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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
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Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Planning behaviors

Behaviors are just a fancy way of saying things or interactions that will happen in the game. Breaking down these actions or reactions in this way helps to componentize how we think our game will work. Stopping and thinking about this from the very beginning means we won't get too many surprises later on. (There are always surprises after a good night's sleep.)

For example, behaviors can take the following forms:

  • Attacking another entity
  • Taking damage
  • Collecting the loot, which could be money or items
  • Teleporting to another land

It is also important to note that visual effects as the result of a behavior or action are different to those that affect the characteristics of the game's object. You may have a visual representation as the result of a behavior or action (for example, a particle effect when taking damage or the character swinging their sword to attack), but in Unity especially, you have to keep these separate. We will cover more on this later.

Note

In...

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