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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Chapter 5.  Establishing Presence

Up until this point, we've been designing several discrete systems in VR for every aspect of our game, including input mechanics, gameplay scripts, and simple objects. However, we're still missing a real environment to lend a sense of presence to the experience.

Presence can't be defined as easily as a number of singular technical components. It's a combination of several things, some blatant and some subtle, that all contribute to a player's feeling of immersion in a space. This includes the visible game world, lighting, interaction between the player and the world, and a feeling of context or purpose that gives the player the feeling like they belong there. In this chapter, we'll undertake the sizable task of making our audience feel at home in our game like they are part of a world, not just part of a simulation.

This chapter will cover the following topics:

  • Setting up the game environment
  • Accentuating depth with...
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