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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Mesh optimization


At this point, we've focused quite a bit on CPU usage, but we haven't covered optimizations for rendering, which is crucial for high-detail scenes that contain a lot of complex objects. In this section, we'll look at how to analyze the cost of rendering 3D models, and the tools that can help us render as efficiently as possible.

Optimizing a mesh using Simplygon

Meshes use vertices and faces to define the shape of an object. The more complex and detailed the object is, the more vertices and faces are needed to describe it, and as you probably guessed, more vertices and faces lead to high render costs.

Fortunately, there are tools available that allow for simple algorithmic optimization with the click of a button. These algorithms generate new meshes that sacrifice a small level of aesthetic accuracy to drastically reduce the number of vertices and faces in the model. One such tool is called Simplygon, which we'll use in this section to optimize a dense high-poly model.

The...

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