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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift 2. Stepping into Virtual Reality FREE CHAPTER 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Summary

In this chapter, we quickly covered all the final steps to package your game and submit it to Oculus. We began by going over some final build settings within Unity, and then covered a brief summary of the Oculus content policy and minimum technical requirements.

We then looked at the Oculus Dashboard at a glance, getting acquainted with the different windows that you can use to configure your app information before and after submission. By uploading builds to different release channels and then adding users to them, you can test different improvements on several discrete audiences before finally submitting your game from the Submission Info tab.

This is the end of this book, but just the beginning of your journey as a virtual reality developer. You've got all the basic skills you need to create a VR experience for the Oculus Rift; the next step is to come up with an idea, form a team of designers, artists, and programmers, and bring your idea to life so that you can share your...

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