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Mastering Arduino

You're reading from   Mastering Arduino A project-based approach to electronics, circuits, and programming

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788830584
Length 372 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (23) Chapters Close

Preface The Arduino FREE CHAPTER Basic Electronics Circuit Diagrams Basic Prototyping Arduino IDE Programming the Arduino - The Basics Programming the Arduino - Beyond the Basics Motion Sensor Environment Sensors Obstacle Avoidance and Collision Detection Fun with Lights Fun with Sound Using LCD Displays Speech Recognition and Voice Synthesizing DC Motors and Motor Controllers Servo Motors Using a Relay Remotely Controlling the Arduino Creating a Robot Bluetooth LE Bluetooth Classic Another Book You May Enjoy

Project 3 – joystick remote control

If you have not connected the joystick breakout module to one of the Arduino's you will need to do it before you start this project. Once the joystick breakout module is connected to the Arduino, we will write the code that will read the position of the joystick and transmit it to the other Arduino via the HC-05 Bluetooth modules; however, before we do this we need to figure out the protocol that we are going to use.

For this example, we will use the same protocol that we used in the previous project, where the message will start off with a 0x01 byte and end with a 0x04 byte and everything in between is the message itself. The message itself will contain two bytes, one that indicates the x position of the joystick and one that indicates the y position. Therefore, a complete transmission will contain a total of four bytes likes this...

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