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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Increasing the level


The idea we have here is simple enough to start off with. I am sure many of you will have figured out that the first thing we need to do is extend the map in Tiled and add some extra tiles to the layer. If so, you would be correct! So, let's reopen Tiled and extend that map.

Just in case you have forgotten, this is where we left our map the last time:

Resizing the Map

If you go to the Map drop-down menu and select Resize Map, you will be presented with a dialog box that has the current width and height, in tiles, of our map. If you simply double the width value and click on OK, you will find that your map is now twice the size of the width, as shown in the following screenshot:

Hopefully, your screen looks somewhat similar to mine. Next, we need to add some more tiles to our Tile Layer. Feel free to create yours as you wish; the Tile Layer that I created looks like the one shown in the following screenshot:

As you can see, this is a simple mirror image of what we already...

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