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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Optimizing audio files to reduce download sizes


When it comes to packing the release build for your shiny new game, you will realize that graphics and audio contribute the most to its final size. Sound effects and music definitely get the first prize in the race to make your download heavier.

As long as you only care about desktop, this should not be a problem. Nowadays, Internet connections are decent enough for people not to mind about moderately big downloads. However, if you plan on releasing for iOS, Android, and/or browsers, you should seriously stop and think about your package size. People are getting progressively more used to instantaneous experiences, but at the moment, not everyone has an unlimited data plan. Even if they do, their speed is usually far from great.

Take a look at how big your package is. In case you think it is over what you deem to be good enough, go through the collection of audio files and try to reduce their weight while ensuring your quality standards.

How?...

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