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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Cinematic techniques


The camera is the main tool that's used to create effects for cinematics. You can achieve various cinematic effects by adjusting the camera functions and finding/moving the camera to a good spot to capture a significant key object(s) of interest. This section will provide some technical terms that you can use to describe to your coworker/contractor how a particular cinematic sequence should be recorded.

Adjusted camera functions

Here are some commonly used functions that you can adjust on a camera to capture a scene.

Zoom

Zooming in on an object gives you a closer view on the object; providing more details about it. Zooming out takes your view further away from the object; it provides a perspective for the object with regard to its surroundings.

Zooming is achieved by adjusting the focal length of the camera lens; the camera itself stays in the same position.

Field of view

Field of view (FOV) is the area that is visible from a particular position and orientation in space....

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