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Learning Python Application Development

You're reading from   Learning Python Application Development Take Python beyond scripting to build robust, reusable, and efficient applications

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785889196
Length 454 pages
Edition 1st Edition
Languages
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Author (1):
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Ninad Sathaye Ninad Sathaye
Author Profile Icon Ninad Sathaye
Ninad Sathaye
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Table of Contents (12) Chapters Close

Preface 1. Developing Simple Applications FREE CHAPTER 2. Dealing with Exceptions 3. Modularize, Package, Deploy! 4. Documentation and Best Practices 5. Unit Testing and Refactoring 6. Design Patterns 7. Performance – Identifying Bottlenecks 8. Improving Performance – Part One 9. Improving Performance – Part Two, NumPy and Parallelization 10. Simple GUI Applications Index

Preface

Python is one of the most widely used dynamic programming languages. It supports a rich set of libraries and frameworks that enable rapid development. Such fast-paced development often comes with its own baggage that can bring down the overall quality, performance, and extensibility of the application. This book will help you push your Python skill level by teaching you how to build and deploy interesting applications.

Starting with a simple program, the book takes you all the way through designing and developing robust and efficient applications. It touches upon several important topics in an accessible and fun way.

A fantasy theme is used as a vehicle to explain various concepts. During the course of this book, you will meet many fictional game characters. While you learn different topics, these imaginary characters will talk to you, ask questions, and request new features.

Each chapter targets a different aspect of application development. A few initial ones focus on software robustness, packaging, and releasing the application code. The next few chapters are about improving the application's lifetime by making the code extensible, reusable, and readable. You will learn about refactoring, unit testing, design patterns, documentation, and best practices.

Techniques for identifying bottlenecks and improving performance are covered in a series of three chapters devoted to performance. The last chapter introduces you to GUI development.

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