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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Implementing the Snake game activity


Not all of this code is new. In fact, we have either used most of it before or discussed it earlier in the chapter. However, I wanted to present every line to you in order and in context with at least a brief explanation, even when we have seen it before. Having said that, I haven't included the long list of imports as we will either be prompted to add them automatically or we can just press Alt + Enter when needed.

This way, we can remind ourselves how the whole thing comes together without any blanks in our understanding. As usual, I will summarize as we proceed through the implementation, and go into a few bits of extra depth at the end:

  1. Add an activity called GameActivity. Select a blank activity when asked.

  2. Make the activity full screen as we have done before.

  3. As usual, create some sound effects or use mine. Create an assets directory in the main directory in the usual way. Copy and paste the sound files (sample1.ogg, sample2.ogg, sample3.ogg, and sample4...

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