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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Java arrays – an array of variables


You might be wondering what happens when we have a game with lots of variables to keep track of. How about a table of high scores with the top 100 scores? We could declare and initialize 100 separate variables like this:

int topScore1;
int topScore2;
int topScore3;
//96 more lines like the above
int topScore100;

Straightaway, this can seem unwieldy, and what about the case when someone gets a new top score and we have to shift the scores in every variable down one place? A nightmare begins:

topScore100 = topScore99;
topScore99 = topScore98;
topScore98 = topScore97;
//96 more lines like the above
topScore1 = score;

There must be a better way to update the scores. When we have a large set of variables, what we need is a Java array. An array is a reference variable that holds up to a fixed maximum number of elements. Each element is a variable with a consistent type.

The following line of code declares an array that can hold int type variables, even a high score...

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