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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Chapter 5. Gaming and Java Essentials

In this chapter, we will cover a diverse and interesting range of topics. We will learn about Java arrays, which allow us to manipulate a potentially huge amount of data in an organized and efficient manner.

Then, we will look at the role threads can play in games, in order to do more than one thing apparently simultaneously.

If you thought that our math game was a bit on the quiet side, then we will look at adding sound effects to our games as well as introducing a cool open source app to generate authentic sound effects.

The last new thing we will learn will be persistence. This is what happens when the player quits our game or even turns off their Android device. What happens to the score then? How will we load the right level the next time they play?

Once we have done all this, we will use all the new techniques and knowledge along with what we already know to create a neat memory game.

In this chapter, we will cover the following topics:

  • Java...
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