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Learning D3.js 5 Mapping

You're reading from   Learning D3.js 5 Mapping Build cutting-edge maps and visualizations with JavaScript

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781787280175
Length 298 pages
Edition 2nd Edition
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Authors (3):
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Thomas Newton Thomas Newton
Author Profile Icon Thomas Newton
Thomas Newton
Oscar Villarreal Oscar Villarreal
Author Profile Icon Oscar Villarreal
Oscar Villarreal
Lars Verspohl Lars Verspohl
Author Profile Icon Lars Verspohl
Lars Verspohl
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Table of Contents (13) Chapters Close

Preface 1. Gathering Your Cartography Toolbox FREE CHAPTER 2. Creating Images from Simple Text 3. Producing Graphics from Data - the Foundations of D3 4. Creating a Map 5. Click-Click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing 8. Drawing with Canvas and D3 9. Mapping with Canvas and D3 10. Adding Interactivity to Your Canvas Map 11. Shaping Maps with Data - Hexbin Maps 12. Publishing Your Visualization with GitHub Pages

Testing

In this chapter, we will cover several topics that will assist you in the long-term maintenance of your D3 code base. The goal is to create a foundation to build reusable assets that can be easily unit tested while leveraging popular tools and techniques already established in the JavaScript community.

Unit testing is important in any software development project, especially in a D3 code base. Typically, these projects involve a lot of code that applies analytics or manipulates data structures. For these types of problems, unit testing can help in the following ways:

  • Reduce bugs: An automated test suite will allow the developer to break down and test individual components. These tests will be run constantly throughout the development cycle, validating that future features do not break the older working code.
  • Document accurately: Often, tests are written in a human-readable...
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