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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Adding the Box2D engine to your project


The best game to write for you to learn most Box2D concepts is Totem Destroyer. It can be found at http://armorgames.com/play/1871/totem-destroyer.

You have to smash bricks by clicking/tapping on them while being careful not to let the totem fall to the ground, or it's game over. Not all bricks can be destroyed. In the level shown in the following screenshot, dark bricks can't be destroyed:

Although the game has quite a simple gameplay, it features some advanced physics concepts, such as collision detection and how to select a physics body.

We will build this level; so, as usual, the first thing we need to do is take care of the content of the assets folder:

And this is the content of loadassets.js:

var gameResources = [
  "assets/brick1x1.png",
  "assets/brick2x1.png",
  "assets/brick3x1.png",
  "assets/brick4x1.png",
  "assets/brick4x2.png",
  "assets/ground.png",
  "assets/totem.png"
];

To keep loading times as fast as possible, the basic Cocos2d-JS source...

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