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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Using HashSets

The last collection type we'll get our hands on in this chapter is the HashSet. This collection is very different from any other collection type that we've come across: it cannot store duplicate values and is not sorted, meaning its elements are not ordered in any way. Think of HashSets as dictionaries with just keys, instead of key-value pairs.

They can perform set operations and element lookups extremely fast, which we'll explore at the end of this section, and are best suited to situations where the element order and uniqueness are a top priority.

A HashSet variable declaration needs to meet the following requirements:

  • The HashSet keyword, its element type between left and right arrow characters, and a unique name
  • The new keyword to initialize the HashSet in memory, followed by the HashSet keyword and element type between arrow characters
  • A pair of parentheses capped off by a semicolon

In blueprint form, it...

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