Our journey into classes, structs, and OOP marks the end of the first section on the fundamentals of C#. Identifying related data and actions, creating blueprints to give them shape, and using instances to build interactions are a strong foundation for approaching any program or game. Add the ability to access components to the mix, and you've got the makings of a Unity developer.
The next chapter will segue into the basics of game development and scripting object behavior directly in Unity. We'll start fleshing out the requirements of a simple open-world adventure game, work with game objects in the scene, and finish off with a white-boxed environment ready for our characters.