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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Summary

Concept is an important part in making a game. Not only do you get an idea of how your game is going to look, but it will also show you most of the resources that you are going to need. It's also important to think your idea through before coding and identify any possible caveats. Later, when you start coding and get stuck, get back to your concept.

In this chapter, we have drafted our game and its rules. We have also designed our game screen using the real assets that we are going to use in our game. The concept will serve as the blueprint to our game.

In the next chapter, we will load the assets to memory in order to use them. We will list the different ways of loading the graphics and types of textures. We are going to see the most common unwanted artifacts that can appear in AndEngine games, and we will discuss how to prevent them. Finally, we are going to use the assets to create our main character and add it to the game.

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