In this chapter, we discussed how to set up OpenGL using various libraries: GLFW, GLEW, SDL, and SFML. We learned how to set up our OpenGL projects on Windows and Mac. And, we also discussed how to link the libraries to our projects using absolute or relative linking. We then created rendering windows to display OpenGL graphics.
In the next chapter, we'll learn how to draw shapes like triangle and rectangle using OpenGL. Also, we'll discuss about how to apply colors and textures to the shapes.