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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Creating the water material

There are two materials that we need to create, water and raindrop materials. Let’s create the water material first:

  1. Select the canvas object, and head over to the Shading workspace at the top. Create a new material by clicking the New button.
  2. Name this material Water so that it’s easy to find later.
Figure 14.20 – The material name

Figure 14.20 – The material name

  1. Set Base Color in the Principled BSDF shader node to a nice dark blue. If you want to use the same color I’m using, the hex code is #274C7A.
  2. To make the lake glossy and reflective, set Roughness to 0.
  3. Finally, set Transmission to 1 to give the glass look and IOR to 1.333. IOR stands for Index of Refraction. This is basically how light passes through objects. In this case, the IOR of water is 1.333. There is also a long list of other IOR values for different real-life materials, which you can reference here: https://pixelandpoly.com/ior.html...
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