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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Chapter 3. Starting to Build Kinect Applications

Let's begin our journey towards developing our first application with Kinect. For the development of every Kinect application, there are certain common operations we need to perform, listed as follows:

  • The application must detect the connected Kinect device and needs to start it.

  • Once the sensor is started, the application has to initialize and subscribe the type of data required from the sensor.

  • During the overall execution cycle of an application, a sensor can change its state. The application must monitor the changes in the state for the connected device and handle them appropriately.

  • When the application quits/ends, it should shut down the device properly.

This chapter will cover the basic understanding of the Kinect SDK APIs and the development of applications with the Kinect SDK. We will discuss in a step-by-step manner the development of the applications in this chapter so that it helps you in upcoming chapters. The following is an overview...

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