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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Key things to remember


While gesture detection sounds very inspiring and motivating, and can encourage developers to use their imagination, there are a few options we need to consider while implementing a gesture-enabled application. They are as follows:

  • User actions

  • Development

  • Data matching

  • Testing

User actions or inputs are the key elements for any gesture-enabled application. Wrong inputs can mislead the application if they are not handled properly. So, make sure the user knows what needs to be done for what action. This can be done by training them or by providing live feedback in the application's UI.

While developing, make sure you capture all the conditions that come from user input. Also, you must validate the boundary conditions for the entry and exit criteria of the gestures. If the user input matches with the data set, invoke the desire action, otherwise send the message back to the user. This makes your development a bit complex as you need to check for both positive and negative...

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