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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Operating on global variables

Lua global variables are accessible for the whole Lua state. Consider this Lua code:

whom = "C++"
function hello()
    print("Hello " .. whom)
end

The hello function uses the global variable whom to print out a greeting.

How do we get and set this Lua global variable from C++? We will now extend LuaExecutor to do this and use the hello function to test it. In this chapter, we will only implement the method to work with string variables to focus primarily on the mechanism.

Getting global variables

You use the Lua library lua_getglobal function to get global variables. Its prototype is as follows:

int lua_getglobal (lua_State *L, const char *name);

lua_getglobal expects two parameters. The first one is the Lua state. The second one is the name for the global variable. lua_getglobal pushes the value of the global variable onto the stack and returns its type. The types are defined as follows:

...
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