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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Adding menu sounds


Next, we're going to handle playback of our whoosh, ting, and click sound effects. These will be used on both the title screen and the level-end screen.

Creating playback functions

To start, let's build the functions to play our sound effects. We'll start with the whoosh sound that will play when the star on the title screen and header on the level end screen tween in.

In SoundManager, add this function:

public function playWhooshSound(delay:Float):Void {
  var timeout:Float = 1;
  FlxTween.num(timeout, 0, delay, { complete:function(tween:FlxTween) {
      FlxG.sound.play(Sounds.SOUND_WHOOSH,Sounds.VOLUME_WHOOSH);
    } 
  });
}

This function takes in a float value that will be used to delay playback of the sound effect. This will allow us to sync the sound effect up with the tweens on the title screen and level-end screen easier.

Inside the function we start by making a float variable that we will tween down, named timeout.

Next, we use a num tween to delay the call to play...

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