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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Creating sound constants


Now we're going to create a class that will contain constants for all of the music and the id attributes of sound we defined in the project file. We'll also create constants for our music and sound volume settings.

Creating the class

First, in the source folder, make a new folder named audio. Inside that folder, make a new class named Sounds. This class doesn't extend any other classes and doesn't need to import anything.

Here's what it should look like to start:

package audio;


class Sounds
{

}

Creating sound ID constants

Now let's add variables for each ID that we defined in the project file:

public static inline var MUSIC_FANFARE:String = "music_fanfare";
public static inline var MUSIC_INGAME:String = "music_ingame";
public static inline var SOUND_WHOOSH:String = "sound_whoosh";
public static inline var SOUND_TING:String = "sound_ting";
public static inline var SOUND_CLICK:String = "sound_click";
public static inline var SOUND_SHOOT:String = "sound_shoot";
public static...
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