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Hands-On Reactive Programming with Clojure

You're reading from   Hands-On Reactive Programming with Clojure Create asynchronous, event-based, and concurrent applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789346138
Length 298 pages
Edition 2nd Edition
Languages
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Authors (2):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
Konrad Szydlo Konrad Szydlo
Author Profile Icon Konrad Szydlo
Konrad Szydlo
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Table of Contents (15) Chapters Close

Preface 1. What is Reactive Programming? FREE CHAPTER 2. A Look at Reactive Extensions 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. A New Approach to Futures 9. A Reactive API to Amazon Web Services 10. Reactive Microservices 11. Testing Reactive Apps 12. Concurrency Utilities in Clojure 13. Other Books You May Enjoy Appendix - The Algebra of Library Design

Identifying problems with our current approach

Aside from the lines of code responsible for building the user interface, our program is roughly 48 lines long.

The core of the program resides in the share-price and avg functions, which are responsible for querying the price service and calculating the average of a list of n numbers, respectively. They represent only six lines of code. There is a lot of incidental complexity in this small program.

Incidental complexity is complexity that's caused by code that is not essential to the problem at hand. In this example, we have two sources of such complexity: the thread pool and the rolling buffer function (we are disregarding UI-specific code for this discussion). They add a great deal of cognitive load to someone reading and maintaining the code.

The thread pool is external to our problem. It is only concerned with the semantics...

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