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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Game Design - Introduction

As game designers or future game designers, we want our ideas to come to life, but if we don't have any programming skills this means that we will have to ask for somebody's help. Fortunately, this scenario is over, as Hands-on Game Development Without Coding will guide we through the basics to create your own video game without writing any code.

We will start this book by going through several game and level design topics to motivate our creativity, before starting our experience with Unity 2D and 3D Game Kits in the upcoming chapters.

The following topics will be covered in this chapter:

  • Game design fundamentals
  • Player psychology
  • 2D and 3D gameplay
  • Level design
  • Game aesthetics
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