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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Using other programming languages in Godot

The projects in this book have all been written using GDScript. GDScript has a number of advantages that make it the best choice for building your games. It is very tightly integrated with Godot’s API, and its Python-style syntax makes it useful for rapid development while also being very beginner-friendly.

It’s not the only option, however. Godot also supports two other “official” scripting languages and also provides tools for integrating code using a variety of other languages.

C#

C# is very popular in game development, and the Godot version is based on the .NET 6.0 framework. Because of its wide use, there are many resources available for learning C# and a great deal of existing code in the language for accomplishing a variety of game-related functions.

At the time of writing, Godot version 4.0 is still relatively new. Features are being added and bugs are being fixed continuously, so see the C#...

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