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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Chapter 3. An Engaged Player is a Happy Player

Life is better when it's interesting than when it is dull and mundane. It is likely that you have a nice memory of a time when you were playing a game and felt completely immersed and enjoyed the experience; it is also equally likely that you recall when this was not the case. Ideally, as designers, we want anyone that plays our games or uses our gamified applications to have pleasant memories and experiences, and even better to bring others into our worlds of fantasy and enjoyment. Therefore, in this chapter, we will look at the following topics so that we can create an enjoyable experience for your users:

  • To begin, Keeping 'em engaged will look at ways to provide feedback, reinforcement, as well as track the progress of the player during their engagement with the application. In addition, it will describe ways to engage players throughout the experience.
  • Next, How am I doing? discusses how gaming experiences report feedback...
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