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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Working with the transformation matrix

In game development, the transformation matrix is also a common term. Specifically, we use the transformation matrix to encode transformations, including translation, rotation, and scaling transforms.

Unity provides us with the Matrix4x4 struct in C# to represent a standard 4x4 transformation matrix.

Figure 7.24 – A 4x4 matrix

As shown in Figure 7.24, a transformation matrix is a grid of numbers. Although it is a common term, we rarely use this matrix directly in scripts. This is because the calculation of the matrix is relatively cumbersome, and Unity, as an easy-to-use game engine, has encapsulated the complex calculations in the Transform class for us, and we only need to call some functions. Therefore, in this section, we only give a brief introduction to the transformation matrix.

Before we start, you should know that transformations include translation, rotation, scaling, and these operations can...

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