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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Summary

In this chapter, you added sounds to your game using the Web Audio API and got an overview of the API itself. The Web Audio API is very broad and has a ton of features, and I'd encourage you to explore it. Your first challenge is to use the gain property to change the volume of the music, which is rather loud at the moment. The Web Audio API also supports features such as stereo surround sound and programmatically generated music. Have some fun and try it out!

You also added a new module to the game, and further extended the game engine to support it. We even covered refactoring and made some trade-offs to ensure the game would finish without requiring a time-consuming ideal design. I encourage you to take some time to add more sound effects to the game; you have the skills now to make RHB thud when he lands or crashes into a rock. Speaking of crashing into rocks, you're probably sick of having to hit refresh every time you do that, so in the next chapter, we&apos...

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