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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

A challenging review

Reviewing code in a book is a strange concept; after all, you can just flip back to the earlier chapters to review what you've learned, so why bother to reiterate that now? At the same time, I've taught a lot of classes, and if there's one thing that's consistent, it's that sometimes smart students sit quietly, listen, nod, and then leave the classroom without understanding anything that you've just said. The only way to get an understanding is to take the knowledge we've practiced so far and build something upon it. Fortunately, we have just the thing.

What happened to the dog?

In Chapter 2, Drawing Sprites, we did a quick game design session where we described how our little Red Hat Boy (RHB) would be chasing his dog, who was startled by a cat. Yet, in the proceeding nine chapters, there has been no sign of the dog. Simply put, adding the dog, and a cat, requires very little that you don't already know how to do and...

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