3. Character Class Components and Blueprint Setup
Overview
This chapter will focus on the Character
class in C++. You will be shown how to extend the Character
class in C++ and then extend this newly created Character
class further in Blueprints via inheritance. You will also work with player input and some movement logic.
By the end of this chapter, you will be able to understand how class inheritance works in UE4 and how to utilize it to your advantage. You will also be able to work with Axis and Action Input Mappings, which are key in driving player-related input logic.