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Fundamentals for Self-Taught Programmers

You're reading from   Fundamentals for Self-Taught Programmers Embark on your software engineering journey without exhaustive courses and bulky tutorials

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Product type Paperback
Published in Apr 2023
Publisher Packt
ISBN-13 9781801812115
Length 254 pages
Edition 1st Edition
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Author (1):
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Jasmine Greenaway Jasmine Greenaway
Author Profile Icon Jasmine Greenaway
Jasmine Greenaway
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Software Engineering Basics
2. Chapter 1: Defining Software Engineering FREE CHAPTER 3. Chapter 2: The Software Engineering Life Cycle 4. Chapter 3: Roles in Software Engineering 5. Part 2: Introduction to Programming
6. Chapter 4: Programming Languages and Introduction to C# 7. Chapter 5: Writing Your First C# Program 8. Chapter 6: Data Types in C# 9. Chapter 7: Flow Control in C# 10. Chapter 8: Introduction to Data Structures, Algorithms, and Pseudocode 11. Chapter 9: Applying Algorithms in C# 12. Chapter 10: Object-Oriented Programming 13. Part 3: Software Engineering – the Profession
14. Chapter 11: Stories from Prominent Job Roles in Software Development 15. Chapter 12: Coding Best Practices 16. Chapter 13: Tips and Tricks to Kickstart Your Software Engineering Career 17. Assessments 18. Index 19. Other Books You May Enjoy

Chapter 10 – Object-Oriented Programming

  1. An object can be anything that can be represented as a noun.
  2. Objects are created from classes.
  3. False, a derived class inherits all members of a base class.
  4. The private access modifier will keep member access within the class.
  5. The difference between static polymorphism and dynamic polymorphism is that dynamic polymorphism happens at runtime while static polymorphism happens at compile time.
  6. Virtual methods in a base class can optionally be overridden with the override keyword, but abstract methods in abstract base classes must be implemented and overridden with the override keyword.
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